導入
Welcome to Fighter Within, an immersive fighting game for Xbox One utilizing the Kinect sensor. This manual provides essential information for game setup, operating instructions, maintenance, and troubleshooting to ensure an optimal gaming experience.
設定
システム要件
- Xbox One コンソール
- Xbox One Kinect Sensor
- Fighter Within Game Disc
インストール手順
- Insert the Fighter Within game disc into your Xbox One console.
- Follow the on-screen prompts to install the game. Ensure your Xbox One is connected to the internet for any necessary software updates.
- Connect and calibrate your Xbox One Kinect sensor according to your console's instructions to ensure accurate motion tracking.

Image: The Fighter Within game case, displaying the game title and platform for Xbox One.
操作手順
はじめる
- Launch Fighter Within from your Xbox One dashboard.
- Select your preferred game mode, such as Story, Versus, or Training.
- Choose your fighter from the available roster.
Gameplay Mechanics (Kinect Motion Controls)
Fighter Within utilizes the Xbox One Kinect sensor to translate your physical movements into in-game actions. Accurate execution of movements is key to success.
- Punches and Kicks: Perform real-life punching and kicking motions to execute corresponding attacks in the game.
- カウンター: Block or dodge incoming attacks by moving your body appropriately.
- スロー: Execute throws using specific motion sequences.
- Combos: Combine various punches and kicks to unleash powerful attack sequences.
- 必殺技: Utilize unique character-specific special moves by performing designated gestures.
- 環境との相互作用: Use elements within the game environment to your advantage during combat.

Image: A screenshot from Fighter Within gameplay, depicting two fighters engaged in combat within an arena.
マルチプレイヤー
The game supports local multiplayer, allowing you to compete against friends using the Kinect sensor directly in your play area.
メンテナンス
To ensure optimal performance and longevity of your Fighter Within game disc and Xbox One console:
- Keep the game disc clean and free from scratches. Store it in its original case when not in use.
- Ensure your Xbox One console and Kinect sensor firmware are regularly updated to the latest versions.
- Maintain adequate ventilation for your Xbox One console to prevent overheating during extended gameplay sessions.
トラブルシューティング
Kinect Responsiveness Issues
If you experience delays or inaccuracies in motion tracking during gameplay:
- Kinect キャリブレーション: Re-calibrate your Kinect sensor through the Xbox One settings menu.
- 照明条件: Ensure your play area has adequate, consistent lighting. Avoid direct sunlight or overly dim conditions that may interfere with sensor performance.
- プレイエリアをクリア: Make sure there are no obstructions between you and the Kinect sensor.
- 距離: Position yourself at the recommended distance from the Kinect sensor as indicated by the console's setup guide.
- ペーシング: The game's motion recognition may not register very fast or erratic movements. Try to execute moves with clear, deliberate motions.
Game Freezing or Crashing
- コンソールを再起動します: Perform a full power cycle of your Xbox One console.
- アップデートの確認: Ensure both the game and console system software are fully updated.
- ディスクの状態: Inspect the game disc for any visible damage or smudges. Clean the disc with a soft, lint-free cloth if necessary.
仕様
| 特徴 | 詳細 |
|---|---|
| 商品型番 | 008888538820 |
| ASIN | B00ENRTB10 |
| メーカー | UBI Soft |
| アイテム重量 | 45.4グラム |
| 製品寸法 | 17.53 x 13.59 x 1.52 cm |
| 言語 | 英語 |
| 評価 | Ages 16 & Over |
| メーカー生産終了 | いいえ |
製品寸法(概算)
- 長さ: 17.5 cm
- 幅: 13.6 cm
- 高さ: 1.5 cm
保証情報
Specific warranty details for this product are typically provided by the retailer or publisher at the time of purchase. Please refer to your purchase documentation or contact Ubisoft support for warranty inquiries.
サポート
For technical assistance or further inquiries regarding Fighter Within, please visit the official Ubisoft support website or consult the Xbox support resources.
Note: This manual provides general guidance. For specific issues, refer to the in-game help or official support channels.





